Switch (Placeholder Name)
March 2023
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Switch was an unfinished somewhat-arena FPS based on switching!
The idea of the Switch mechanic was that you would constantly switch between two rooms, or two different versions of those rooms. Each of them would contain different enemies, geometry, and rules! (Like gravity for example)
The goal of the game is to kill all enemies on both rooms, but the better goal of it is to win as soon as possible, or in the least "switches" as possible.
I initially made the game for fun, with the tiny hopes of turning it into a full game.
However, after creating the DEMO to share with friends, I could not think of any interesing ideas for it (except the projectile catch-and-throw mechanic)
In hindsight, I could have actually come up with cool ideas, such as different weapons, actual enemy AI, and more.
Also, this time I did decide to post a compiled build.
It was already compiled and playable, so, why not?
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